Devlog: Planning the Final Systems Before Launch

This week’s development on Shape Swarm was less about writing code and more about locking in some of the systems that will shape the game at launch. With the April 14 release date now officially announced, I’ve been focusing on expanding build variety and designing the systems that support longer runs and replayability. —– New … Read more

Steam Next Fest Recap: Shape Swarm Growth, Feedback & Final Evolution

Shape Swarm doubled its wishlist during Steam Next Fest — from 49 to 110. The core loop is complete, player feedback is already shaping improvements, and the final evolution has entered the arena. Now it’s time to polish the timed mode and prepare for launch. Devlog – March 1st The Last Day of Next Fest … Read more

Devlog – Next Fest Week + New Game Announcement

This week marks a major milestone for Digital Sagas. Shape Swarm is featured in Steam Next Fest, we’re closing in on full gameplay completion, and we’re excited to announce a new action-roguelike project, Cartridge Carnage. Meanwhile, Indie Sagas continues expanding with our first curated Mini Showcase. Here’s everything we’ve been building. —- 🎮 Shape Swarm … Read more

February 15, 2026 — Demo Tweaks, Mac Build & Mini Showcase Prep

This week we polished the Shape Swarm demo ahead of Steam Next Fest — refining the Orbital Growth PowerUp, tightening leveling progression, adding localization, and launching a Mac build. We’re also cutting a new trailer, refreshing screenshots, and preparing Indie Sagas’ first-ever Mini Showcase with a curated lineup and sizzle reel. Big momentum week. 🔷 … Read more

Shape Swarm Devlog: Demo Prep & Mini Showcase

It’s Super Bowl Sunday. The TV is on, snacks are nearby, and like a lot of folks, we’re watching the big game this weekend.I’m writing this before the final score, so by the time you’re reading this… the outcome is already decided. That feels oddly appropriate for a devlog. —- Shape Swarm & Steam Next … Read more

Global Game Jam Devlog: Mask Theme, Indie Sagas Weekend Update

Hey everyone 👋This weekend we took a short break from our regular development schedule. Instead, we participated in the Global Game Jam. The Global Game Jam is the world’s largest game creation event. It brings together hundreds of thousands of developers worldwide. This year, we joined in person with our local IGDA chapter in San Diego. That made the … Read more

DevLog Update: New Enemy Shapes, TriStar Trio & Next Fest Prep

January 25, 2026 Hey everyone 👋 Hope you’re having a great week and staying warm wherever you are. As always, thanks so much for being here and supporting what we’re building—it really does mean a lot. Things are moving quickly on the dev side, and this week brought some fun gameplay progress along with a … Read more

Shape Swarm Demo Launch and Indie Sagas Weekly Recap – January 2026

Hey everyone Hope you’re having a great week. Things have been moving fast on our end, and this update is a good snapshot of where the studio is right now. We officially launched the Shape Swarm demo, started seeing players jump in across multiple platforms, and kicked off early work on features that will carry … Read more

DevLog: Starting the New Year with a Bang

We’re kicking off the year with updates to Indie Sagas, the launch of our first Arcade game, and continued progress across our current projects. Indie Sagas Content Updates We’re refining how we share content moving forward. Wishlist Wednesday and Fear Friday continue New indie game spotlights publish on Tuesdays and Thursdays, with occasional additional spotlights … Read more