Global Game Jam Devlog: Mask Theme, Indie Sagas Weekend Update

Hey everyone 👋This weekend we took a short break from our regular development schedule. Instead, we participated in the Global Game Jam. The Global Game Jam is the world’s largest game creation event. It brings together hundreds of thousands of developers worldwide. This year, we joined in person with our local IGDA chapter in San Diego. That made the … Read more

DevLog Update: New Enemy Shapes, TriStar Trio & Next Fest Prep

January 25, 2026 Hey everyone 👋 Hope you’re having a great week and staying warm wherever you are. As always, thanks so much for being here and supporting what we’re building—it really does mean a lot. Things are moving quickly on the dev side, and this week brought some fun gameplay progress along with a … Read more

Shape Swarm Demo Launch and Indie Sagas Weekly Recap – January 2026

Hey everyone Hope you’re having a great week. Things have been moving fast on our end, and this update is a good snapshot of where the studio is right now. We officially launched the Shape Swarm demo, started seeing players jump in across multiple platforms, and kicked off early work on features that will carry … Read more

DevLog: Starting the New Year with a Bang

We’re kicking off the year with updates to Indie Sagas, the launch of our first Arcade game, and continued progress across our current projects. Indie Sagas Content Updates We’re refining how we share content moving forward. Wishlist Wednesday and Fear Friday continue New indie game spotlights publish on Tuesdays and Thursdays, with occasional additional spotlights … Read more

Year-End DevLog 2025: A Breakout Year for Digital Sagas

This will be our final post of 2025, and what a year it’s been. 2025 was intense, creative, exhausting, and incredibly rewarding for Digital Sagas. We shipped demos, re-scoped projects, learned new skills, launched a brand-new site, and laid the groundwork for what will be our first full commercial release. This devlog is a look back … Read more

Major Demo Improvements and a New Game Reveal — DevLog 11/30/2025

After taking a short break for Thanksgiving, both the Indie Sagas site and our internal development schedule are officially back in motion. Even with the downtime, we’ve made meaningful progress across our projects—starting with No One Leaves the Field. 🧿 Demo Updates & Player Feedback We received our first Steam review for the demo this … Read more

No One Leaves the Field — Devlog (11/16/2025)

This week was all about planning—the quiet but crucial part of game development where systems, story beats, and worldbuilding finally lock into place. With the demo out in the wild, we shifted deeper into shaping the full game experience for No One Leaves the Field. Expanding the World A major focus this week was laying … Read more

From Streams to Scarecrows: A Better Demo Update

As autumn deepens and the last of the harvest fades, the field remains alive. No One Leaves the Field continues to draw new players — and this week, we’ve seen more brave souls venture into the cursed wheat, uncovering its secrets and sharing their experiences. Watching the community engage with the game has been one … Read more

🌾 Devlog 11/02/2025 | How Long Can You Survive the Curse?

🎃 Steam Scream Fest & Halloween Week It’s been a hauntingly exciting week for No One Leaves the Field.Between Steam Scream Fest and Halloween, the cursed wheat field has seen more visitors than ever.Watching new players wander through the fog and light their first candle is incredibly rewarding.Then comes that first glimpse of the scarecrow—a … Read more