Devlog: Planning the Final Systems Before Launch

This week’s development on Shape Swarm was less about writing code and more about locking in some of the systems that will shape the game at launch. With the April 14 release date now officially announced, I’ve been focusing on expanding build variety and designing the systems that support longer runs and replayability. —– New … Read more

Devlog – Next Fest Week + New Game Announcement

This week marks a major milestone for Digital Sagas. Shape Swarm is featured in Steam Next Fest, we’re closing in on full gameplay completion, and we’re excited to announce a new action-roguelike project, Cartridge Carnage. Meanwhile, Indie Sagas continues expanding with our first curated Mini Showcase. Here’s everything we’ve been building. —- 🎮 Shape Swarm … Read more

Shape Swarm Devlog: Demo Prep & Mini Showcase

It’s Super Bowl Sunday. The TV is on, snacks are nearby, and like a lot of folks, we’re watching the big game this weekend.I’m writing this before the final score, so by the time you’re reading this… the outcome is already decided. That feels oddly appropriate for a devlog. —- Shape Swarm & Steam Next … Read more

DevLog: Starting the New Year with a Bang

We’re kicking off the year with updates to Indie Sagas, the launch of our first Arcade game, and continued progress across our current projects. Indie Sagas Content Updates We’re refining how we share content moving forward. Wishlist Wednesday and Fear Friday continue New indie game spotlights publish on Tuesdays and Thursdays, with occasional additional spotlights … Read more

Year-End DevLog 2025: A Breakout Year for Digital Sagas

This will be our final post of 2025, and what a year it’s been. 2025 was intense, creative, exhausting, and incredibly rewarding for Digital Sagas. We shipped demos, re-scoped projects, learned new skills, launched a brand-new site, and laid the groundwork for what will be our first full commercial release. This devlog is a look back … Read more