Shape Swarm Post Mortem – Launching Digital Sagas’ First Game
Digital Sagas shares the full post mortem for Shape Swarm, covering development, Steam Next Fest, launch results, and lessons learned from shipping the studio’s first commercial game.
Updates on our own projects at Digital Sagas — including dev logs, sneak peeks, and news on games like No One Leaves the Field and Lost Colony.
Digital Sagas shares the full post mortem for Shape Swarm, covering development, Steam Next Fest, launch results, and lessons learned from shipping the studio’s first commercial game.
January 11, 2026 This is our weekly studio devlog, where we share progress on the games we’re building at Digital Sagas, along with a quick look at what’s been happening across Indie Sagas. ———- 🎮 Studio Devlog — Shape Swarm The Shape Swarm demo is evolving, and an updated build is coming soon. Over the … Read more
This is our first Wishlist Wednesday of the year, and we’re starting strong. This week, we’re highlighting a lineup of indie games that span reflective storytelling, strategic experimentation, co-op spectacle, and high-intensity survival. Whether you’re looking for something emotional, tactical, or chaotic, these titles are all worth keeping on your radar. If any of them catch your … Read more
We’re kicking off the year with updates to Indie Sagas, the launch of our first Arcade game, and continued progress across our current projects. Indie Sagas Content Updates We’re refining how we share content moving forward. Wishlist Wednesday and Fear Friday continue New indie game spotlights publish on Tuesdays and Thursdays, with occasional additional spotlights … Read more
After taking a short break for Thanksgiving, both the Indie Sagas site and our internal development schedule are officially back in motion. Even with the downtime, we’ve made meaningful progress across our projects—starting with No One Leaves the Field. 🧿 Demo Updates & Player Feedback We received our first Steam review for the demo this … Read more
This week was all about planning—the quiet but crucial part of game development where systems, story beats, and worldbuilding finally lock into place. With the demo out in the wild, we shifted deeper into shaping the full game experience for No One Leaves the Field. Expanding the World A major focus this week was laying … Read more
🎃 Steam Scream Fest & Halloween Week It’s been a hauntingly exciting week for No One Leaves the Field.Between Steam Scream Fest and Halloween, the cursed wheat field has seen more visitors than ever.Watching new players wander through the fog and light their first candle is incredibly rewarding.Then comes that first glimpse of the scarecrow—a … Read more
It’s been a busy week for us—between polishing the No One Leaves the Field demo, prepping for Steam Scream Fest, and publishing new Next Fest coverage on IndieSagas. The field is almost ready for players to explore, and we’re excited to share what’s coming next for No One Leaves the Field. 🛠️ Final No One … Read more
This week in No One Leaves the Field demo, the farmhouse gained new secrets and the child’s story grew darker. 🛠️ What’s New in the No One Leaves the Field Demo 🏚️ Preparing for Scream Fest 🚀 Other Studio Updates: Lost Colony & Indie Sagas Outside the wheatfield, progress continues on Lost Colony. We’re improving … Read more
They say the field keeps what it takes. The stalks bend and whisper, the shadows lean closer, and every path leads deeper inside. For the first time, our journey through the field can be walked from beginning to end — a tale with a beginning, a middle, and a closing scene that waits like an … Read more