Year-End DevLog 2025: A Breakout Year for Digital Sagas

This will be our final post of 2025, and what a year it’s been.

2025 was intense, creative, exhausting, and incredibly rewarding for Digital Sagas. We shipped demos, re-scoped projects, learned new skills, launched a brand-new site, and laid the groundwork for what will be our first full commercial release. This devlog is a look back at how we got here—and where we’re headed next.


🚀 A Flagship in the Making: Lost Colony

We started the year focused heavily on Lost Colony, which remains our flagship project and the face of the studio. Its protagonist, The Commander, along with his AI companion AIDA, have become foundational to our identity and are embedded across our logos, visuals, and branding.

Over the course of the year, we evolved Lost Colony from a straightforward twin-stick shooter into a much deeper action-roguelike experience. That transition took time, but it was the right call. Those added systems, progression mechanics, and replayability already pay off.

In March, we showed the game to industry professionals during GDC, and the response was incredibly validating. That feedback gave us real confidence that Lost Colony has the potential to anchor the studio long-term.

Check it out on Steam → Lost Colohttps://store.steampowered.com/app/2410440/Lost_Colony/ny


🛠️ Leveling Up the Dev Skills

Behind the scenes, 2025 was also a year of personal growth.

I spent a significant amount of time expanding my own skill set, focusing on:

  • 3D game and level development
  • Procedural level generation, including Marching Squares
  • Game design theory
  • Blender workflows for modeling and asset creation

That technical growth directly influenced everything that followed.


🌾 A Field That Wouldn’t Let Go: No One Leaves the Field

In April, experimentation with procedural generation sparked an entirely new project: No One Leaves the Field.

Originally conceived as a four-month, quick-turn project, it quickly grew into something far more ambitious. The atmosphere, creeping tension, and deep narrative demanded more care than originally planned—and we’re glad we listened.

We launched the demo in October, and the response was incredibly encouraging. Watching content creators play the game—reacting emotionally, jumping at scares, and taking time to soak in the atmosphere—was one of the highlights of the year.

That feedback will guide major improvements moving forward.

In November, we made the decision to give No One Leaves the Field a longer runway. The game deserves proper marketing and polish, and we want to ensure it launches at its full potential.

Wishlist on Steam → No One Leaves the Field


🔺 A New Focus, A Faster Path: Shape Swarm

With that shift in mind—and a desire to release a game sooner rather than later—Shape Swarm was conceived.

With that shift in mind—and a desire to release a game sooner rather than later—Shape Swarm was conceived.

We began development at the end of November, and in just one month:

  • Core gameplay systems were completed
  • The full game loop was implemented
  • UI and progression were built out
  • A clean, minimal, and highly readable art style emerged

Shape Swarm is a Vampire Survivors–like experience built around evolving geometric enemies, tight mechanics, and fast, satisfying runs.

An early demo will be released on itch.io this coming week. The Steam page is live, wishlists are being collected, and the roadmap is clear:

  • Final demo on Steam: mid-January
  • Steam Next Fest: February
  • Full launch: end of March

From a development standpoint, we expect to complete the game by late February. As a studio, however, we’re launching strategically. Timing matters.

We don’t expect to set the world on fire, but we do expect this release to help fund future projects.

Check it out on Steam → Shape Swarme world on fire, but we do expect this release to help fund future projects.


đź“° Indie Sagas: A New Platform

In September, we launched Indie Sagas, a website focused on spotlighting niche indie games.

The site has seen peaks and valleys in readership, but I know there are regular readers out there—and I truly appreciate you taking the time to visit and support a small, growing platform. My goal is to continue expanding the site and using it to uplift and promote the indie game community as much as possible.


🎯 Looking Ahead to 2026

As we close out 2025:

  • Lost Colony is stronger than ever
  • No One Leaves the Field has found its voice
  • Shape Swarm is on track to become our first full commercial release
  • Indie Sagas is alive and growing

We’ll be taking a short break over the holidays and will return to posting in early January as we push toward Shape Swarm’s demo and Steam Next Fest.

Thank you for following along, playing the demos, reading the posts, and supporting the studio.

We’ll see you in 2026.
Join the Saga.


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