After taking a short break for Thanksgiving, both the Indie Sagas site and our internal development schedule are officially back in motion. Even with the downtime, we’ve made meaningful progress across our projects—starting with No One Leaves the Field.
🧿 Demo Updates & Player Feedback

We received our first Steam review for the demo this week. While it came in as “Not Recommended,” we’re genuinely grateful for the feedback. Every comment helps us improve the experience, and we want the demo to reflect the best of what the full game has to offer.
Improvements Now Live in the Demo
We’ve made several quick-turnaround updates based directly on player feedback:
- 🚶 Increased player running speed
Running feels more meaningful, smoother, and more responsive. - 🌾 Improved wheat traversal
Movement inside the wheat is now less punishing and more consistent. - 🌫️ Enhanced visibility through lowered fog intensity
Still atmospheric, but easier on the eyes and more readable during tense moments. - 🪓 Adjusted scarecrow chase behavior & speed tuning
Makes escape possible but still stressful—right where we want the tension to be.
These fixes are already live in the demo build.

Looking Forward
We’re actively exploring ways to improve the map layout flow, including:
- More memorable navigation markers
- More recognizable loops and pathways
- Stronger landmark variety
These changes tie heavily into our procedural generation systems, so they’ll take more time—but they’re on our roadmap.
If you haven’t tried the demo yet, now is a great time — all the improvements listed above are already live. Your feedback genuinely helps shape the full game, so give it a run and let us know what you think.
No One Leaves the Field Demo on Steam
🎮 HexFire: Shape Swarm — Arcade Project Update

Alongside No One Leaves the Field, we’ve been building a small, fast-turnaround project:
HexFire: Shape Swarm (working title)
This is our take on a survivor-like arcade shooter, designed for quick sessions and high replayability. It will be part of our new Digital Sagas Arcade lineup.
Release Plan
- itch.io: Paid download
- Indie Sagas Website: Playable for Patreon members
- WebGL build: Fully playable in-browser
- Target Release: End of this year
If players enjoy it, we’ll expand to Steam and Epic next.
Why Build HexFire?

This project doubles as a prototype sandbox for Lost Colony. Systems we’re building here will directly inform and improve Lost Colony’s development:
- Object pooling for enemies & projectiles
- Power-up and upgrade systems
- Fast iteration on combat feel and pacing
- Lightweight testbed for enemy evolution and wave design
Small game, big impact.
More Coming Soon
With the holiday break behind us, development across all Digital Sagas projects is kicking into gear again. Expect more frequent updates as we polish the No One Leaves the Field demo, continue building HexFire, and lay groundwork for the next wave of Lost Colony improvements.
Thanks for joining the saga. 🌾✨
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