HELL is US is an indie game that blends survival, horror, and tactical combat in a war-torn country.
From developer Rogue Factor and publisher Nacon, HELL is US is a third-person action-adventure that drops players into a war-torn country haunted by supernatural horrors. The game blends tactical combat, exploration, and survival in an unsettling world where every step feels dangerous.

Armed with a mysterious sword, you’ll face both human factions and eerie, otherworldly creatures. There are no glowing quest markers here — instead, you navigate by instinct, memory, and environmental clues. The design pushes players to explore carefully, making discoveries feel tense and earned.
And while much of the indie scene delayed their launches, Rogue Factor went ahead.
On September 4, 2025, HELL is US released on the same day as Silksong — staking its claim with a very different kind of horror.
Official Trailer
What Players Are Saying
“A beautiful Silent Hill–like experience that dives into the horrors of war and humanity itself.” — Steam user NimuS
“Most fun I’ve had exploring an open world for a very long time. Having nothing hold your hand while exploring makes it so much more compelling.” — Steam user Stormblessed
Let’s Play: HELL is US with Hollow
To see HELL is US in action, check out this playthrough by YouTuber Hollow. His commentary walks through the game’s tense atmosphere, brutal sword combat, and the eerie exploration that makes every encounter feel dangerous.
Hollow’s reactions highlight what sets HELL is US apart — the unnerving silence of its world, the sudden intensity of its combat, and the constant feeling that danger lurks just beyond the next turn.
Watch more from Hollow on YouTube
Why It Stands Out
- Tactical combat: Sword-based melee fights against human and supernatural foes.
- Exploration-driven: No markers or minimaps — discovery feels organic.
- Atmospheric horror: Blends psychological unease with brutal realism.
- Bold launch: Released the same day as Silksong, proving confidence in its identity.
Developer Spotlight: Rogue Factor
Rogue Factor, known for their work on Necromunda: Underhive Wars, shifted gears with HELL is US. Their focus here is immersion: stripping away HUD elements, guiding players by landmarks, and creating tension through uncertainty. It’s a design philosophy that makes every encounter — whether against a soldier or a supernatural entity — fraught with danger.
Final Thoughts
HELL is US indie game stands as one of the boldest releases of 2025 — a survival experience that pushes players into danger without handholding. Its mix of sword-based combat, psychological horror, and exploration-driven design makes every encounter feel earned and unforgettable.
Launching on the same day as Silksong could have overshadowed it, yet Rogue Factor’s vision shines through. If you’re drawn to survival stories that thrive on tension and mystery, HELL is US indie game deserves a place on your radar.
Further Reading
- “The lack of waypoints and explicit objectives is a double-edged magical sword that pulls me deep into its harsh world.” — GamesRadar+
GamesRadar+ - “Exploration… encourages player intuition, and satisfying puzzle mechanics that reward critical thinking.” — Tom’s Guide
Tom’s Guide - “Most modern games are terrified of letting you miss something… Hell is Us doesn’t just let you miss things, it dares you to.” — But Why Tho
But Why Tho? - “Hell is Us immerses players in the scarred heart of Hadea, a fictional nation torn apart by decades of civil war…”— Game Informer
But Why Tho?
HELL is US
Developer / Publisher: Rogue Factor / Nacon
Genre: Action / Survival / Horror Adventure
Status: Released (September 4, 2025)
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