and Roger is a short psychological interactive novel developed by TearyHand Studio. The game places players inside the fragmented perspective of a young girl who wakes up to find her father missing—and a stranger in his place.
At first, the morning feels ordinary. However, that sense of normalcy quickly fades. A man sits in the living room, claims to know her, and insists she “take her medicine.” As a result, players must question every interaction, every instruction, and every assumption they make.
Rather than explaining its mystery outright, and Roger lets confusion drive the experience. It tells its story through subtle environmental changes, shifting controls, and the unreliable lens of its protagonist.
➡️ View coverage of and Roger
https://www.gematsu.com/2024/12/short-interactive-novel-game-and-roger-announced
🧠 Story Overview
The game begins like any other morning. The girl wakes up, gets dressed, and steps into the living room. Instead of her father, she finds a stranger asleep on the couch.

Soon after, the man wakes and speaks to her with quiet familiarity. He ignores her fear and insists everything is fine. Meanwhile, the girl feels certain something is wrong.
Scared and confused, she runs. She doesn’t know who the man is. More importantly, she doesn’t know where her father has gone.
From there, and Roger invites players to walk alongside her through a distorted and emotionally charged journey—one where reality never fully settles.
Trailer
🏆 Awards & Recognition
and Roger has already earned significant recognition for its emotional storytelling and artistic direction:
- 2025 Indie Game Awards – Emotional Impact Recipient
- Sense of Wonder Night 2025
- Audience Award – Grand Prix
- Best Arts Award
- Best Presentation Award
- Game Connection × ChinaJoy 2025 Indie Game Awards
- Best Simulation Game – Finalist
These honors reinforce the game’s strength as a narrative-driven experience that resonates deeply with players.
📝 What the Press Is Saying

Critics consistently recommend playing and Roger with as little prior knowledge as possible:
- “and Roger is the kind of game you should just play without knowing what it’s about, if you can.”
— Kotaku - “and Roger left me feeling a whirlwind of emotions, from distressed to sympathetic to hopeful, using little more than a mouse cursor.”
— Game Informer - “Its constantly shifting controls mirror the character’s inner state and guide the player without a single tutorial prompt.”
— The Indie Informer
➡️ Additional coverage:
https://www.stridepr.com/2025/09/game-informer-makes-a-shocking-discovery-in-their-review-of-and-roger/
👥 Developer Spotlight: TearyHand Studio
TearyHand Studio focuses on small, emotionally focused games that prioritize perspective over spectacle. Instead of relying on complex mechanics, the studio builds meaning through restraint.
With and Roger, TearyHand Studio uses minimal interaction to powerful effect. Every click matters. Every moment feels deliberate. As a result, the story lands with quiet intensity rather than shock.
⚠️ Important Note Before Playing
and Roger is a work of fiction. However, it portrays uncomfortable aspects of reality.
For that reason, players should only engage with the game when they feel emotionally prepared. If the experience becomes overwhelming, taking a break is strongly encouraged.

💭 Final Thoughts
and Roger stands out because it trusts the player. It doesn’t explain itself. Instead, it asks you to observe, question, and sit with uncertainty.
If you enjoy narrative-driven indie games that explore perception, memory, and emotional discomfort, this is a title worth paying attention to.
➡️ Follow the game and its development
➡️ Comment below and tell us which narrative indie game we should cover next
🗂️ Game Summary
Developer: TearyHand Studio
Genre: Interactive Novel, Psychological Narrative
Playtime: ~1 hour
Status: Announced / In Development
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