Consume Me is a darkly funny, painfully honest life-simulation RPG from Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken “coda” Snyder. It transforms the chaos of adolescence into a game of scheduling, self-control, and quiet rebellion.

You play as Jenny, a teenager juggling love, school, diet, and self-doubt in her final year of high school. Every decision—from what to eat to how you spend your limited free time—pulls you between pressure and possibility. Parents, peers, and society all whisper what you “should” be, but the more you chase perfection, the further it slips away.
Consume Me turns these contradictions into gameplay. You’ll micromanage meals like puzzles, cram study sessions for grades that may never feel good enough, and fight to balance joy against guilt. Beneath the pastel colors and playful writing lies a cutting exploration of body image, burnout, and growing up in a world obsessed with self-improvement.
🎬 Trailer
🎮 Let’s Play Consume Me
Kimchica dives into Consume Me in a thoughtful and emotional playthrough that perfectly captures the game’s tone — funny, stressful, and painfully real. She explores how the game uses humor to disarm players while surfacing deeper feelings about body image and pressure.
Viewer reactions echo that mix of tension and empathy:
- “I loved your commentary and can’t wait for your full gameplay!! I WAS STRESSING THE ENTIRE VIDEO <3”— @MelleUnlikely
- “Pls play the full game, I enjoyed you playing this.” — @Nelgal1999
- “I think I’m more triggered by mom’s comments than anything else. The turning room mechanic is so satisfying to watch.” — @lisahansen5975
- “OMG, it’s so cute! The WarioWare-ness looks fun. I’m imagining the tone changing to something closer to Perfect Tides. Thanks for sharing!” — @JosephCoco
Check out more from Kimchica on her channel: @Kimchica
📝 Consume Me Press & Player Reactions
- PC Gamer: “Consume Me is a devastatingly accurate insight into diet culture — a clever, uncomfortable mirror of the pressure to perfect every part of your life.”
- Polygon: “By turning teenage self-image into a series of small, stressful decisions, Consume Me captures the absurdity of trying to live ‘correctly.’”
- Game Informer: “A delightful, self-aware diet diary that makes you laugh even as it quietly breaks your heart.”
- Indie Games Festival: Winner of the Seamus McNally Grand Prize and Nuovo Award, plus finalist honors for Excellence in Design, Narrative, and Visual Art.
🏆 Awards & Recognition
- 🥇 IGF 2025 – Seamus McNally Grand Prize (Winner)
- 🥇 IGF 2025 – Nuovo Award (Winner)
- 🏅 Finalist – Excellence in Design, Narrative, and Visual Art
- 🕊️ IGF 2025 – Wings Award (Winner)
- 🌴 A MAZE. Digital Moment Award (Winner)
- 💀 Day of the Devs: Summer Game Fest Edition 2025 – Official Selection
👥 Developer Spotlight
The Consume Me team brings together a group of acclaimed indie creators known for blending intimate storytelling with playful design.
- Jenny Jiao Hsia – artist/designer known for Consume Me’s distinct visual style and emotional tone.
- AP Thomson – co-creator of Beglitched and writer for Consume Me.
- Ken “coda” Snyder – composer whose music balances warmth and melancholy perfectly.
Together with Jie En Lee and Violet W-P, the team delivers a heartfelt, painfully honest portrayal of teenage self-image through inventive mechanics and raw humor.
💭 Final Thoughts
Consume Me captures what it feels like to be young, anxious, and constantly judged by everyone—including yourself. Beneath its cute art and witty writing lies a sharp commentary on self-worth, body image, and the impossible expectations of growing up. It’s the rare kind of game that makes you laugh, reflect, and maybe cringe at your own teenage memories.
Consume Me
Developers: Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken “coda” Snyder
Genre: Life Simulation, RPG, Narrative
Status: In Development / Coming to Steam
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