Dev Log – June 1, 2025: Footsteps and Filling Out the Field

What We Worked On This WeekThe field’s getting fuller—and a little noisier. Here’s what we added: What’s Next Studio NotesWhile we won’t be part of the June Steam Next Fest, we’re excited to see so many incredible indie games take the spotlight. We’ll be cheering from the sidelines—and hard at work preparing our own demo release … Read more

Dev Log – May 25, 2025: Wheat Patrol and Setbacks

What We Worked On This WeekNot everything went to plan—but the field got louder, and the scarecrow started walking. Here’s what made it in: In Progress What’s Coming Up Studio NotesThis week was slower than we’d like, but meaningful pieces are falling into place. The field has sound. The scarecrow has purpose. And we’re laying … Read more

Dev Log – May 18, 2025: Tasks, Sounds, and Global Access

What We Worked On This WeekMore pieces of No One Leaves the Field are clicking into place—and now you can hear the field too. Here’s what we focused on this week: Localization Update 🌍We’ve added Steam page support for four new languages: These are the planned languages for full game localization, and we’re excited to bring the experience … Read more

Dev Log – May 11, 2025: Loading In and Speaking Up

Happy Mother’s Day to all the moms, grandmothers, mother-figures, and supporters of creativity and chaos alike. ❤️We hope you’re taking a moment to rest — or make something terrifying with your kids. What We Worked On This WeekThings are starting to feel like a real game. This week in No One Leaves the Field, we built our … Read more

Dev Log – May 4, 2025: Swaying Wheat and System Foundations

What We Worked On This WeekThe field is starting to feel alive. This week in No One Leaves the Field, we made major visual and structural progress: What’s Coming NextWe’re preparing to bring all the pieces together with the first playable build. Here’s what we’re targeting this week: Studio NotesIf you haven’t already, now’s a great … Read more

Dev Log – April 27, 2025: Steam Launch & Building Foundations

What We Worked on This WeekThis was a huge milestone week for No One Leaves the Fields—we officially launched our Steam page and formally announced the game! Alongside the announcement, development continued behind the scenes: What’s Next Once procedural generation is fully tuned, we’ll begin implementing: This will be the foundation for delivering the story in … Read more

Dev Log – April 20, 2025: Teaser & Steam Page Incoming

What We Worked on This WeekBig news—No One Leaves the Fields now has a teaser trailer and a completed Steam store page! We’ve been working behind the scenes to lock down all the key elements: page copy, capsule art, screenshots, and metadata. Everything’s on track to go live this Tuesday. Marketing in MotionWe’re also prepping a … Read more

Dev Log – April 13, 2025: Setting the Scene

What We Worked on This WeekThis week, we focused on building a detailed mockup of the field and farmhouse. We’re not testing gameplay just yet—we’re using a static layout to make sure the mood is right: lighting, composition, and the feeling of being watched. We’re also using this environment to generate screenshots and video footage … Read more