Fear Friday returns with three indie horror games built around investigation, survival, and disturbing places that refuse to follow the normal rules of reality.

This week’s selections include a deadly card-based hunt through a monster-filled forest, a hyper-realistic journey into the Backrooms, and a Thai folklore-inspired mystery trapped inside a repeating three-day nightmare.
Feed The Pit

Developer: Curious Fox Sox
Feed The Pit is a story-driven investigative horror game where hunting down wealthy targets is only part of the danger. As a member of a mysterious society, you must locate victims hidden throughout Carrister Valley and sacrifice them to the entity known as the Pit.
The investigation system revolves around a collection of magical cards. Each card asks a different question about your target’s location, gradually narrowing the possibilities until only one area remains. However, your selection of cards is limited, forcing you to make the best use of the hand you are given.

That card-based structure gives each hunt an element of uncertainty. Players cannot simply follow the same clues during every mission, and no two investigations are intended to unfold in exactly the same way.
Finding the target is not your only concern. Each mission introduces a different monstrosity that relentlessly stalks the area. Learning how each creature behaves becomes an investigation of its own. Survival depends on watching carefully, taking calculated risks, and discovering the rules before the monster catches you.
Behind everything is the unsettling E.C.C., a society that believes the Pit can save humanity. Players have been invited into its Chosen Circle, but its promises of brotherhood and a new world order may hide something far more sinister.
Act 1 will be available at launch, while Acts 2 and 3 are planned as free updates.
Backrooms: Collision Not Found

Developer: Lz Games
Backrooms: Collision Not Found is a cooperative horror game for one to four players that sends its victims into a series of hyper-realistic liminal environments.
The game expands beyond endless yellow hallways, allowing players to explore multiple Backrooms levels while investigating the mystery connecting them. Corridors, abandoned rooms, industrial spaces, and other distorted environments create the feeling that reality itself is beginning to collapse.

Powered by Unreal Engine 5, the game places a strong emphasis on visual fidelity. Its environments are designed to appear disturbingly realistic, making every empty hallway and flickering room feel like a place that might actually exist just beyond the normal world.
However, these spaces are not empty. Unpredictable entities wander through the glitches in reality, and each threat has its own behavior. Players must study these creatures, recognize their patterns, and work together to avoid becoming trapped within the Backrooms permanently.
The combination of cooperative exploration, psychological horror, and detailed liminal environments could make Backrooms: Collision Not Found one to watch for players who enjoy facing the unknown with friends.
➡️ View Backrooms: Collision Not Found on Steam
Samara

Developer: MissingShip
Samara is a semi-open-world psychological horror game inspired by Thai beliefs, folklore, mystery, and dark fantasy.
You play as a high school student sent with several classmates to clean an abandoned rural school as punishment. The group is expected to remain there for three days, but the assignment quickly becomes something far more dangerous.
As night falls, strange events begin to spread through the school. Each evening, one of your classmates disappears without explanation. While attempting to uncover what is happening, you are attacked and killed—but instead of dying permanently, you awaken at the beginning of the first day.

The repeating three-day cycle allows players to use information discovered during previous attempts. Conversations, hidden notes, suspicious behavior, and supernatural events may reveal new paths through the mystery each time the loop begins again.
Players can explore the school and its surrounding areas at their own pace while investigating the disappearances and searching for the murderer. Choices made during conversations can affect relationships, future events, and the eventual outcome of the story.
Multiple endings give those decisions greater importance. Saving every classmate may require careful planning across several loops, while mistakes could reveal darker versions of the school’s story.
With its time-loop structure and focus on Thai folklore, Samara offers a different kind of haunted-school mystery where knowledge may be the only thing that survives each death.
Three Different Ways to Investigate the Unknown
Each of this week’s Fear Friday games places investigation at the center of the horror.
Feed The Pit turns tracking a victim into a dangerous card game while an unknown creature hunts nearby. Backrooms: Collision Not Found asks players to study hostile entities while exploring unstable liminal spaces. Samara uses its repeating time loop to transform every death into another opportunity to uncover the truth.
Whether you prefer calculated hunts, cooperative survival, or supernatural mysteries shaped by player choices, these three games offer very different reasons to remain afraid of what might be waiting around the next corner.
Discover More Indie Horror Games
Looking for more strange, unsettling, and terrifying indie games?
Visit the Fear Friday indie horror hub to explore previous spotlights, upcoming horror releases, psychological nightmares, survival experiences, and other games hiding within the darker corners of the indie scene.
➡️ Explore More Fear Friday Indie Horror Games
Join the Saga!
Want to discover indie games before everyone else?
Get monthly indie game highlights, hidden gems, and upcoming titles worth watching — straight to your inbox.
Or support Indie Sagas on Patreon to help us continue covering the indie stories that matter.
#JoinTheSaga